
The ideal geometry to write out to KML is a single mesh.We will use the Triangulatorto first break down the FBX geometry into a mesh,and then the MeshMergerto unify the triangular units into a single output mesh.The Meshmerger ensures that we are storing the geometry in the most efficient way,and also makes the translation significantly faster.Without this step,the geometry output cannot be drawn in Google Earth. The FBX source duplex model viewed in the FME Inspector. The source data is an FBX model of a duplex originally from buildingSmart Alliance's Common Building Information Model Files.Download the template workspace or read in the duplex_A.fbx dataset using the FBX reader in FME. This example converts an FBX model into KML for viewing in Google Earth.We will be georeferencing a 3D Duplex building and placing it on the soccer field of Unwin Park in Surrey,BC.The workspace preserves the original textures in the FBX model.We will also be customizing KML properties such as setting a pop-up balloon in Google Earth when the model is selected. I am new to the appearance setter and while I having no trouble applying a colour using the appearancesetter,I am having trouble applying a texture.Can someone please me show me how?Īttached is a FFS file with 9 roof geometries and 9 images,both having a _count attribute that references them to one another. This is in my resulting gLTF file,FME has given a 'metallicFactor' to the model which I'm guessing is why there is a shine to it: "materials" : ,This also comes through into my 3D Tile when creating them.I see the same properties in the b3dm files in my 3D Tiles set. I've set my appearance to be a single Diffuse (I've also tried Ambient) color.I've set the shininess to 0 and for I've set the Opacity to 1. I've been experimenting with writing out 3DTiles and gLTF/GLB models with FME.One issue I've run into is that FME seems to be creating some kind of shininess to the surfaces which I can't seem to get rid of.The model just has a single color appearance which I want to be able to cast shadows if there is a light source,however,I don't want the appearance to be 'shiny',it should just be dull.
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How can this be realised?It is possible to identify duplicate values by using the matcher-transformer,but unfortunately I don't know how to continue the process.įME versie 2018.1.1.2 (20190121),build 18586 (64 bit) Simultaneously (this may be a misunderstanding from my side),geometry with corresponding part numbers must be merged as well. The geometry of an object can be de-aggregated to parts.Of each part,the appearance can be extracted.However,the table contains duplicate values of material.I wish to merge rows with the same value of the field "fme_style_appearance_name". Therefore I added an identifier to the attribute table.After finishing the workbench in FME for an individual object,I want to create an iterative process to perform an analysis for all objects (by using a loop-transformer).

20190318_fbx_to_fbx.fmw 20180318_appearances_table.xlsxįrom a colleague I received an export from Navisworks in fbx (originally created in Inventor).The model consists out of many objects,which I would like treat separately.
